Monday, October 11, 2010

In Retrospect

"On the contrary..."

As earlier stated, many new additions will come to the site.  One of these additions is a new segment, called "In Retrospect" where I talk about a major release in gaming history and analyze it.

"In Retrospect" isn't a typical review, it wont have scores at the bottom.

On that note, you can look forward to the first "In Retrospect" very soon...

Tuesday, October 5, 2010

Here's to the first 24 hours!

 "Imma let you finish but Flamboyant Games has the best reviews of all time!!"

Most of you who have visited I personally know.  But nonetheless, this blog has become a small success.

But why stop there?

Promote our site.  Tell people to come to Flamboyant Games (flambogames.blogspot.com).  Just put that URL in your signature or at the bottom of an email.  Or join the reviewing community.  I feel lonesome.  Just remember to email me first.

Also, with the rise of Indie games, and with enough following, I'll launch the Indie Game Spotlight of the Month, where we try to get the news out to the gaming community.

Also, you'll note that this site, although functional, is very much in Beta.  That means I'll alter things.

And if you are looking for the Halo: Reach review, it's below.  Also, for the current review, just look over to that nifty sidebar.  The sidebar is your friend.

EDIT: Make sure to vote on that poll to the side.

Monday, October 4, 2010

Halo: Reach - The First Review

 [ACTIVATE SPOILER ALERT SYSTEM]

"One final effort is all that remains."



I expected Halo Reach to be the best Halo game yet.  And it is.

But it has a few shortcomings.

The game starts before the invasion and eventual destruction of the planet Reach, the United Nation Space Council's military stronghold and on the doorstep to Earth.  Players take control of a Spartan III, Noble 6.  As a member of Noble Team, you're mission is to stop the invasion and hold of the attack for as long as possible.

Campaign was a weak point in the game, although it had its ups.  Missions were straightforward, very realistic and simple.  Many recalled missions from earlier games, often fan favorites.  However, as you are dropped straight into the conflict, there is barely any time to develop a connection with any of the characters.  To me, Noble Team was filled with different personalities, but were still cliched.  Noble 6 is the strong and silent type, although he talks, its on par with Master Chief.  Carter was your average hardened leader, and Kat was a technology nut who often got into places she shouldn't be (like Cortana).  Emile was another strong and silent trooper.  Jun was your average sniper.  I only felt a slight attachment to Jorge, who actually had a connection to Reach as the only Spartan II in Noble.  When each of the major characters died, I felt little sympathy.  Carter's self sacrifice was lost with a cliched line, and the effects of Kat's death seemed to be faint on the remaining members of Noble Team.  There was little character depth, each Spartan was as expendable to me as they were to ONI.

Even Noble 6's death was dull to me.  I was sure he would die before I even laid hands on the game.  I predicted that Noble 6 would bleed out, watching with broken armor and tears and blood everywhere as he finally watches the Pillar of Autumn slip away, much like [SPOILER ALERT!!!!] the ending of Lost.  Instead, he simply turns around and fights a bit more.  By fighting a few more Elites, he seemed less of a person and more of a Stallone.  Kinda shallow.

The tone of sacrifice was always apparent, but the simple lack of character depth made me feel more attached to the Rookie than Noble 6.  ODST had a character driven story and it seemed very mature (although it was short).  Story can't be driven by events alone - personalities and figures are much more attractive to a wider audience.

My biggest criticism of the campaign is the general story.  Halo is a massive franchise, encompassing the games, books, comics, action figures and more.  Bungie even helped provide the material for The Fall of Reach by Eric Nylund.  So why the hell did they retcon almost everything in the book?  Much of what was in the books, even later books, was contradicted.  Bungie should have followed some of their own story that they themselves had written before sending Halopedia into a canon debate.

Although the levels were inspired by fan favorites of previous games, I never found a suitable "remake" of the Silent Cartographer.  Although levels were much larger than previous games, the sheer open world of the Silent Cartographer was never matched.  And the campaign still suffered in length, I was able to beat it on Heroic in a night.

 However, the staggering size of the AI was a plus benefit, although on harder difficulties I was often outgunned and too far out in the open for comfort.  Difficulty should make the game difficult, but forcing me to use a plasma pistol on a Zealot Elite because everything else was empty?  I found that the DMR had too small of a clip for higher difficulties, even a full clip couldn't strip the shields of a veteran elite, assuming all were hits.

On that note, Bungie did succeed in making the Elite much more fearsome than past renditions, and I applaud them.  The ranking of Elites were blurred to me, red no longer symbolized veteran and yellow no longer stood for get the hell out.  Yet they were still tough opponents.

Brutes, on the other hand, remained pointless to me.  The addition of the Brutes in Halo 2 now seems to be only a plot device, setting up the alliance between humans and Covenant.  They were boring to fight, they lacked anything that made them stand out.  Even their "enrage" ability was removed.

Grunts and Jackals are thankfully the same, with some minor details.  The skirmishers were a nice addition, they actually flanked and suppressed me from carrying out the mission.  Drones were less used (which is also good).  Hunters are much more ferocious, as they should have been since the first game.  A simple shot in the back may not be good enough anymore.

The sheer customization was also welcome.  Forge 2.0, Firefight 2.0, Customs 2.0, everything was much better than before.  The addition of Firefight matchmaking (and eventually Campaign) seemed a good addition.  The in depth stats and credit system also increased replay value.

However, even in this digital age, many gamers do not have high speed internet.  Unfortunately, this prevents them from accessing the armor as easily as Live players.  In game challenges are Xbox Live only and commendations do not reward nearly as much as they should.  Some armor should be unlocked through offline play, and although these could easily be boosted, it'd also offer some rewards for not living in suburban America.

Gameplay was standard Halo, with some minor additions.  Armor abilities were welcome to me, as was reticule bloom, both of which are present in almost every other shooter in some fashion or another.  Shot placement is more critical now than before.   Fall damage is back, something else I found a good limiting factor.  As Noble 6, I am no longer unstoppable, I have human limits.

Unfortunately, some basic changes to weaponry made the online experience annoying.  Grenades are incredibly overpowered in matchmaking.  A wide hallway is now a death trap.  The grenades bounce too much and too far.  On more than one occasion I've attempted to bounce a grenade up a hill only to have it hit me in the face.



The DMR takes a bit too long to kill.  A single clip should guarantee a triple so long as every bullet hits, this is now a little rarer than it should be.  The DMR should not be as pinpoint as the battle rifle, but the bloom should be slightly reduced, perhaps by a tenth.  This would keep the skill of bloom but make five shots a tad easier.

My biggest disappointment with multiplayer was lack of maps.  Although Firefight can arguably be included, there are few actual competitive multiplayer maps, and not all of them are good.  With the above mentioned death pineapples, Reflection is now a grenade fest.  Boneyard and Spire are big team only.  Blood Gulch is also too big for 4v4.  Maps were ripped directly from campaign, and the flow suffered.  We need to see the return of Headlong, Foundation, Hang 'Em High, and Beaver Creek alongside other maps that have a bit more symmetry that a zombie missing a leg and an arm.  The city environment of Reach would be perfect for Turf or Headlong.

Here are your scores:

Campaign: 75 - Lacked character and plot was filled with retcons
Multiplayer: 95 - Fairly solid, needs some minor tweeks and the addition of non campaign-based maps
Cooperative: 95 - Firefight is fun, customization is sweet.
Gameplay: 95 - It's Halo
Sound: 100 - It's Halo
Graphics: 85 - They've been improved from Halo 3.  But frame rate drops during high action
Controls: 95 - Easy to use
Replay Value: 95 - Credit system and challenges make me want to prestige.  But little offline support is a trip up.

TOTAL SCORE:

93/100 [SPECTACULAR]

Once more unto the breach, and Bungie made it the best Halo yet.  Campaign was a letdown, but was pulled along by an enjoyable experience.

Welcome to Flamboyant Games

"It was a dark and stormy night."

Hello, and let me be the first (and last) to say welcome to Flamboyant Games!  This is a blog devoted to bringing the gaming community together and allowing players to give insight to game reviews instead of just complaining about them to IGN.

I'm Flamboyant Bacon, the creator of this domain.  I am an avid gamer, and own a variety of consoles and PCs for my entertainment.  As a gamer for the past 15 years of my life, I've seen some of the greatest modern franchises rise over the years.

All the while, the professional review sites simply praise a game for simply its inclusion in a franchise (i.e. Modern Warfare 2, Halo, Mario) and often the heavier critiques are lost.

Here, reviews aren't set by the name.  Each game in a franchise is rated individually based on its quality.  Each game is its own universe, and my reviews attempt to follow that belief.

You wont see me praising Half Life 2 simply because its Half Life (nonetheless, its one of the best FPS games of all time), or critiquing Mario because there are 80 Mario games.

On that note, my reviews will always be biased.  They are, as they should be, mine.  So why does my 9/100 have to be your 9/100?  It doesn't.  Simply put, Flamboyant Games is always looking for new staff, new reviewers, and new followers.

Did you hate the fact I critiqued Portal for anything?  Complain!  Bitch and moan about why I'm a Valve hater.  Make it a half decent complaint, and you may be the one to start the Valve review branch.

Have fun reviewing a game every 5 years.

But seriously, I'm looking for a place for a discussion, not a rant.  And I'm a college student, I haven't the money or time to develop a forum.  That's why all comments are allowed.  There isn't any moderation.  And it's the internet, no one will care if you swear.  We're gamers.

FUCK!!!!

See what I mean?  No -blam!- or $%!@ covering that up.

And comments will be responded to, as often as I can.  School comes first, but I do have some free time.

And you may ask yourself, why do I care about Flamboyant Games?  He's typing it out, not talking super fast or making hilarious machinimas!  And he's not a girl!

My answer?  Because I'm not a part of IGN, or Gamestop, or 1up, or any big corporation that buys reviews (not suggesting that they do).  I review games for quality on all aspects, story, plot, character, gameplay, graphics, sound, music...the whole 9 yards (for Europeans, that's a tad smaller than 9 metres).

Want to join?  Send me an email (flamboyantbacon@gmail.com) with a review of ANY game and I'll read it.  I judge on quality of the review and also if you make it interesting.  Don't review the calculator game you're best friend programmed in math class!  I want something I could purchase in a moment.

Thanks, and have a nice day.